package main import ( "database/sql" "flag" "fmt" "log" "math/rand/v2" "os" "os/signal" "strconv" "time" "github.com/bwmarrin/discordgo" "github.com/joho/godotenv" _ "modernc.org/sqlite" ) var botToken string var announceChannelName string var cleanDelay = 30 var confFile string var dbFile string func init() { flag.StringVar(&confFile, "conf", ".env", ".env file w/ config variables") flag.StringVar(&dbFile, "db", "data.db", "db to store logs of events in") flag.Parse() } var joinMessages = []string{ "<@%s> has joined <#%s>", "<@%s> has joined <#%s>; Join in for some nerd talk", "<#%[2]s> is the place to be! <@%[1]s> just joined", "<#%[2]s> just got a bit cooler, <@%[1]s> is now in", "<@%s> is hanging out in <#%s>", } type Channel struct { GuildID, ChannelID string } type Server struct { *sql.DB } func NewServer(dbFile string) (*Server, error) { db, err := sql.Open("sqlite", dbFile+"?_time_format=sqlite") if err != nil { return nil, fmt.Errorf("unable to open db %q: %w", dbFile, err) } tx, err := db.Begin() if err != nil { return nil, fmt.Errorf("unable to work on db %q: %w", dbFile, err) } tx.Exec(`CREATE TABLE IF NOT EXISTS voice_stats ( id INTEGER PRIMARY KEY AUTOINCREMENT, guildID INTEGER, guildName TEXT, memberId INTEGER, memberName TEXT, channelID INTEGER, channelName TEXT, action TEXT, timestamp TIMESTAMP );`) err = tx.Commit() if err != nil { return nil, fmt.Errorf("unable to create table: %w", err) } s := Server{DB: db} return &s, nil } func main() { envs, err := godotenv.Read(confFile) if err != nil { log.Fatalf("Unable to get environment variables: %v", err) } s, err := NewServer(dbFile) if err != nil { log.Fatalf("can't create server: %v", err) } // set values from env botToken = envs["BOT_TOKEN"] announceChannelName = envs["ANNOUNCE_CHANNEL"] if delay, ok := envs["CLEAN_DELAY"]; ok { if d2, err := strconv.Atoi(delay); err == nil { cleanDelay = d2 } } ds, err := discordgo.New("Bot " + botToken) if err != nil { log.Fatal(err) } // Log all of the servers tht this bot is installed in. ds.AddHandler(func(ds *discordgo.Session, r *discordgo.Ready) { for _, g := range r.Guilds { g2, _ := ds.Guild(g.ID) log.Printf("Bot is connected to %q.", g2.Name) } }) // Add different capability handlers: ds.AddHandler(s.voiceStatus) err = ds.Open() if err != nil { log.Fatalf("Cannot open the session: %v", err) } defer ds.Close() stop := make(chan os.Signal, 1) signal.Notify(stop, os.Interrupt) <-stop } type VoiceState int const ( Joining VoiceState = iota Switching Leaving ) func (s VoiceState) String() string { return []string{"Joined", "Switched", "Left"}[s] } // Handle for when someone joins a voice channel - send notification about them joining. func (s *Server) voiceStatus(ds *discordgo.Session, m *discordgo.VoiceStateUpdate) { var state VoiceState switch { case len(m.ChannelID) == 0: state = Leaving case m.BeforeUpdate != nil: if m.BeforeUpdate.ChannelID == m.ChannelID { // Action like muting caused new voice state, but in the same channel. return } state = Switching } guild, _ := ds.Guild(m.VoiceState.GuildID) switch state { case Leaving, Switching: channel, _ := ds.Channel(m.BeforeUpdate.ChannelID) log.Default().Printf("%q has left %q in %q", m.Member.DisplayName(), channel.Name, guild.Name) _, err := s.Exec("INSERT INTO voice_stats (guildID, guildName, memberID, memberName, channelID, channelName, action, timestamp) VALUES (?, ?, ?, ?, ?, ?, ?, ?)", guild.ID, guild.Name, m.VoiceState.UserID, m.VoiceState.Member.DisplayName(), channel.ID, channel.Name, "LEFT", time.Now()) if err != nil { log.Printf("unable to save log to db: %s", err) } } switch state { case Joining, Switching: channel, _ := ds.Channel(m.ChannelID) log.Default().Printf("%q has joined %q in %q", m.Member.DisplayName(), channel.Name, guild.Name) _, err := s.Exec("INSERT INTO voice_stats (guildID, guildName, memberID, memberName, channelID, channelName, action, timestamp) VALUES (?, ?, ?, ?, ?, ?, ?, ?)", guild.ID, guild.Name, m.VoiceState.UserID, m.VoiceState.Member.DisplayName(), channel.ID, channel.Name, "JOIN", time.Now()) if err != nil { log.Printf("unable to save log to db: %s", err) } } switch state { case Leaving: return } channels, err := ds.GuildChannels(m.GuildID) if err != nil { log.Printf("Unable to get channels for Guild: %s", m.GuildID) return } var announceChannel *discordgo.Channel for _, c := range channels { if c.Name == announceChannelName { announceChannel = c } } if announceChannel == nil { log.Printf("Unable to get announce channel for Guild: %s", m.GuildID) return } msg := fmt.Sprintf(joinMessages[rand.IntN(len(joinMessages))], m.UserID, m.ChannelID) switch state { case Switching: msg = fmt.Sprintf("<@%s> has left <#%s> to join <#%s>", m.UserID, m.BeforeUpdate.ChannelID, m.ChannelID) } sent, err := ds.ChannelMessageSend(announceChannel.ID, msg) if err != nil { log.Printf("unable to send message: %s", err) } time.AfterFunc(time.Second*time.Duration(cleanDelay), func() { ds.ChannelMessageDelete(sent.ChannelID, sent.ID) }) }