discord_bots/main.go

209 lines
5.1 KiB
Go

package main
import (
"database/sql"
"flag"
"fmt"
"log"
"math/rand/v2"
"os"
"os/signal"
"strconv"
"time"
"github.com/bwmarrin/discordgo"
"github.com/joho/godotenv"
_ "modernc.org/sqlite"
)
var botToken string
var announceChannelName string
var cleanDelay = 30
var confFile string
var dbFile string
func init() {
flag.StringVar(&confFile, "conf", ".env", ".env file w/ config variables")
flag.StringVar(&dbFile, "db", "data.db", "db to store logs of events in")
flag.Parse()
}
var joinMessages = []string{
"<@%s> has joined <#%s>",
"<@%s> has joined <#%s>; Join in for some nerd talk",
"<#%[2]s> is the place to be! <@%[1]s> just joined",
"<#%[2]s> just got a bit cooler, <@%[1]s> is now in",
"<@%s> is hanging out in <#%s>",
}
type Channel struct {
GuildID, ChannelID string
}
type Server struct {
*sql.DB
}
func NewServer(dbFile string) (*Server, error) {
db, err := sql.Open("sqlite", dbFile+"?_time_format=sqlite")
if err != nil {
return nil, fmt.Errorf("unable to open db %q: %w", dbFile, err)
}
tx, err := db.Begin()
if err != nil {
return nil, fmt.Errorf("unable to work on db %q: %w", dbFile, err)
}
tx.Exec(`CREATE TABLE IF NOT EXISTS voice_stats (
id INTEGER PRIMARY KEY AUTOINCREMENT,
guildID INTEGER,
guildName TEXT,
memberId INTEGER,
memberName TEXT,
channelID INTEGER,
channelName TEXT,
action TEXT,
timestamp TIMESTAMP
);`)
err = tx.Commit()
if err != nil {
return nil, fmt.Errorf("unable to create table: %w", err)
}
s := Server{DB: db}
return &s, nil
}
func main() {
envs, err := godotenv.Read(confFile)
if err != nil {
log.Fatalf("Unable to get environment variables: %v", err)
}
s, err := NewServer(dbFile)
if err != nil {
log.Fatalf("can't create server: %v", err)
}
// set values from env
botToken = envs["BOT_TOKEN"]
announceChannelName = envs["ANNOUNCE_CHANNEL"]
if delay, ok := envs["CLEAN_DELAY"]; ok {
if d2, err := strconv.Atoi(delay); err == nil {
cleanDelay = d2
}
}
ds, err := discordgo.New("Bot " + botToken)
if err != nil {
log.Fatal(err)
}
// Log all of the servers tht this bot is installed in.
ds.AddHandler(func(ds *discordgo.Session, r *discordgo.Ready) {
for _, g := range r.Guilds {
g2, _ := ds.Guild(g.ID)
log.Printf("Bot is connected to %q.", g2.Name)
}
})
// Add different capability handlers:
ds.AddHandler(s.voiceStatus)
err = ds.Open()
if err != nil {
log.Fatalf("Cannot open the session: %v", err)
}
defer ds.Close()
stop := make(chan os.Signal, 1)
signal.Notify(stop, os.Interrupt)
<-stop
}
type VoiceState int
const (
Joining VoiceState = iota
Switching
Leaving
)
func (s VoiceState) String() string {
return []string{"Joined", "Switched", "Left"}[s]
}
// Handle for when someone joins a voice channel - send notification about them joining.
func (s *Server) voiceStatus(ds *discordgo.Session, m *discordgo.VoiceStateUpdate) {
var state VoiceState
switch {
case len(m.ChannelID) == 0:
state = Leaving
case m.BeforeUpdate != nil:
if m.BeforeUpdate.ChannelID == m.ChannelID {
// Action like muting caused new voice state, but in the same channel.
return
}
state = Switching
}
guild, _ := ds.Guild(m.VoiceState.GuildID)
switch state {
case Leaving, Switching:
channel, _ := ds.Channel(m.BeforeUpdate.ChannelID)
log.Default().Printf("%q has left %q in %q", m.Member.DisplayName(), channel.Name, guild.Name)
_, err := s.Exec("INSERT INTO voice_stats (guildID, guildName, memberID, memberName, channelID, channelName, action, timestamp) VALUES (?, ?, ?, ?, ?, ?, ?, ?)", guild.ID, guild.Name, m.VoiceState.UserID, m.VoiceState.Member.DisplayName(), channel.ID, channel.Name, "LEFT", time.Now())
if err != nil {
log.Printf("unable to save log to db: %s", err)
}
}
switch state {
case Joining, Switching:
channel, _ := ds.Channel(m.ChannelID)
log.Default().Printf("%q has joined %q in %q", m.Member.DisplayName(), channel.Name, guild.Name)
_, err := s.Exec("INSERT INTO voice_stats (guildID, guildName, memberID, memberName, channelID, channelName, action, timestamp) VALUES (?, ?, ?, ?, ?, ?, ?, ?)", guild.ID, guild.Name, m.VoiceState.UserID, m.VoiceState.Member.DisplayName(), channel.ID, channel.Name, "JOIN", time.Now())
if err != nil {
log.Printf("unable to save log to db: %s", err)
}
}
switch state {
case Leaving:
return
}
channels, err := ds.GuildChannels(m.GuildID)
if err != nil {
log.Printf("Unable to get channels for Guild: %s", m.GuildID)
return
}
var announceChannel *discordgo.Channel
for _, c := range channels {
if c.Name == announceChannelName {
announceChannel = c
}
}
if announceChannel == nil {
log.Printf("Unable to get announce channel for Guild: %s", m.GuildID)
return
}
msg := fmt.Sprintf(joinMessages[rand.IntN(len(joinMessages))], m.UserID, m.ChannelID)
switch state {
case Switching:
msg = fmt.Sprintf("<@%s> has left <#%s> to join <#%s>", m.UserID, m.BeforeUpdate.ChannelID, m.ChannelID)
}
sent, err := ds.ChannelMessageSend(announceChannel.ID, msg)
if err != nil {
log.Printf("unable to send message: %s", err)
}
time.AfterFunc(time.Second*time.Duration(cleanDelay), func() {
ds.ChannelMessageDelete(sent.ChannelID, sent.ID)
})
}